Patrick

Visual Tools — Prototyping in the browser

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Today, browsers come with built-in tools that allow to inspect and debug existing web content.

In this post, I’ll argue that these tools could also allow creating content and working on this content in more visual ways. Ways that offer alternatives to having to deal with code too much, or rather help you deal with complex code in more intuitive ways.

I think visual tools address 2 specific use cases:

  1. Some people already use web technologies today to prototype, create layouts and design ideas. But browser devtools are often complex and intimidating. There is a mismatch between what these people want to use the browser for and what the tools offer. Therefore, when prototyping things in the browser today, the usual “a) edit some code and b) refresh the page” workflow is still the best tool around. We can change this.

  2. And on top of this, there are even more people not using the web at all for this type of work. Designers in particular often feel much more at ease with other tools. Tools made for them specifically. I think browser devtools can reach this audience, and ultimately get more people creating within the browser, with web technologies directly.

Using the browser to our advantage

The web is weird in some sense, there are specific rules that define how a web page behaves if you compare it to other media:

Non-browser tools that attempt to let users create web pages have to deal with this in some way. Often hiding these aspects behind abstractions, generating magic code (that no-one is supposed to look at or understand) on the user’s behalf.

I think we owe it to users to let them understand and write the code that’s used for re-arranging a layout when the page size changes for example, just make it easier to write it in the first place.

Browsers know how to deal with these things anyway, and ultimately, the content is going to be consumed by users in a browser, so it makes sense that we would create it there in the first place.

What would it look like?

What’s a typical prototyping user story? What should prototyping in the browser look like? These remain open questions. I think browser devtools will need to create their own very specific answer.

Right now though, browser devtools sit on one end of the spectrum, with a very technical set of features, mostly developer-oriented, and very little creation abilities. On the other end of the spectrum, we find general prototype and design tools where pretty much any workflow can exist, and that people use to do pretty much anything from logos, to illustrations, to comics, to web page mockups. In the middle, there’s some exploration worth doing.

From a very high level, when you’re creating something for the web, you’re going through these steps:

Browser devtools have a part to play in each of these areas. Here’s what a user flow could look like:

We’re not starting from scratch

If you really know your devtools, the above flow isn’t too far from being possible today, but it’s not trivial and you can’t do everything. Also, a lot of it still requires coding.

But we’re definitely not starting from scratch. Some designer-oriented features have started to appear in browser devtools in the past, and some really good work has been done.

I work on the devtools for Firefox, so here’s a review of what we’ve done about this in Firefox until now:

What are the next steps?

Well, the above was a mouth full, but as I said before, there’s much to be done before we can truly prototype in the browser. Here are some of the things we have in mind for the future:

Does this sound exciting? It definitely does to me. Make sure to watch future versions of Firefox DevTools as we try and ship more of these.

I hope this was useful or interesting, thanks for reading!